{"title":"软技能仿真编写工具综述","authors":"Conor Gaffney, Declan Dagger, V. Wade","doi":"10.1145/1379092.1379127","DOIUrl":null,"url":null,"abstract":"Soft skill simulations are a convenient and efficient means of delivering engaging educational experiences [1]. Typically these simulations combine hypertext and media files to create a realistic model of real world social situations. However the key impediment to online simulations being adopted as a mainstream approach to teaching soft skills is the complexity involved in their authoring. This paper presents a state of the art survey of existing authoring tools used to compose online soft skill simulations.","PeriodicalId":285799,"journal":{"name":"Proceedings of the nineteenth ACM conference on Hypertext and hypermedia","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2008-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":"{\"title\":\"A survey of soft skill simulation authoring tools\",\"authors\":\"Conor Gaffney, Declan Dagger, V. Wade\",\"doi\":\"10.1145/1379092.1379127\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Soft skill simulations are a convenient and efficient means of delivering engaging educational experiences [1]. Typically these simulations combine hypertext and media files to create a realistic model of real world social situations. However the key impediment to online simulations being adopted as a mainstream approach to teaching soft skills is the complexity involved in their authoring. This paper presents a state of the art survey of existing authoring tools used to compose online soft skill simulations.\",\"PeriodicalId\":285799,\"journal\":{\"name\":\"Proceedings of the nineteenth ACM conference on Hypertext and hypermedia\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-06-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"13\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the nineteenth ACM conference on Hypertext and hypermedia\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1379092.1379127\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the nineteenth ACM conference on Hypertext and hypermedia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1379092.1379127","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Soft skill simulations are a convenient and efficient means of delivering engaging educational experiences [1]. Typically these simulations combine hypertext and media files to create a realistic model of real world social situations. However the key impediment to online simulations being adopted as a mainstream approach to teaching soft skills is the complexity involved in their authoring. This paper presents a state of the art survey of existing authoring tools used to compose online soft skill simulations.