F. V. Deriggi, M. Kubo, A. Sementille, Simone Santos Casolli, C. Kirner
{"title":"分布式可互操作的虚拟环境","authors":"F. V. Deriggi, M. Kubo, A. Sementille, Simone Santos Casolli, C. Kirner","doi":"10.19153/cleiej.2.2.3","DOIUrl":null,"url":null,"abstract":"This paper discusses the implementation of three types of network support based on distributed virtual environment communication models using World2World toolkit, CORBA platform, and its CORBA Event Service as well. These supports encompass an integrated communication environment on a network that is suitable for distributed virtual reality applications. Finally, performance analyses from such supports are presented. ","PeriodicalId":418941,"journal":{"name":"CLEI Electron. J.","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-09-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Distributed Interoperable Virtual Environments\",\"authors\":\"F. V. Deriggi, M. Kubo, A. Sementille, Simone Santos Casolli, C. Kirner\",\"doi\":\"10.19153/cleiej.2.2.3\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper discusses the implementation of three types of network support based on distributed virtual environment communication models using World2World toolkit, CORBA platform, and its CORBA Event Service as well. These supports encompass an integrated communication environment on a network that is suitable for distributed virtual reality applications. Finally, performance analyses from such supports are presented. \",\"PeriodicalId\":418941,\"journal\":{\"name\":\"CLEI Electron. J.\",\"volume\":\"12 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-09-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"CLEI Electron. J.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.19153/cleiej.2.2.3\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"CLEI Electron. J.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.19153/cleiej.2.2.3","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This paper discusses the implementation of three types of network support based on distributed virtual environment communication models using World2World toolkit, CORBA platform, and its CORBA Event Service as well. These supports encompass an integrated communication environment on a network that is suitable for distributed virtual reality applications. Finally, performance analyses from such supports are presented.