ALCOVE:以对象为中心的虚拟环境的设计和实现

M. Meyer, Alan H. Barr
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引用次数: 16

摘要

我们以原型VR系统ALCOVE的形式为以对象为中心的任务提出了一种新的交互隐喻。通过分析计算,我们定量地证明了重组当前系统提供的交互量的好处。我们的指标显示,当使用ALCOVE系统时,许多应用程序的交互量增加了1.5到2.6倍。我们还对以前的VR系统进行了非正式的用户任务分析和评估,定性地支持这种改进的交互性,并证明了从房间和办公桌大小的系统转向桌面单元的必要性。我们给出了一些从这种以对象为中心的设计中受益的测试平台应用,并讨论了我们系统的一些优点和缺点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
ALCOVE: design and implementation of an object-centric virtual environment
We present a new interaction metaphor for object-centric tasks in the form of a prototype VR system, ALCOVE. Through analytic calculations, we quantitatively demonstrate the benefits of restructuring the interaction volume offered by current systems. Our metrics show that many applications' interaction volume increases by 1.5 to 2.6 times when using the ALCOVE system. We also offer an informal user task analysis and evaluations of previous VR systems that qualitatively support this improved interaction volume as well as demonstrate the need for a shift from room and desk-sized systems to desktop units. We present some testbed applications which benefit from this object-centric design and discuss some of the advantages and shortcomings of our system.
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