作为游戏机制的流行病:模拟课堂上的感染传播。

B. I. Hougaard, H. Knoche, Majken Grünfeld
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引用次数: 0

摘要

鉴于COVID-19,我们创造了一个新颖的模拟游戏,来解释疾病传播的指数增长。这个模拟游戏是一个开放的教育资源(OER),让孩子们思考如何应用测试和隔离来阻止传染病。该游戏由一位小学教师在三个教室(P3-P5)中进行测试,以试验游戏在教育环境中的适用性。根据学生的定性反馈,我们与老师密切合作,开发了配套的练习题和网站。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pandemic as Game Mechanic: Simulation of Infection Spread for the Classroom.
In light of COVID-19, we created a novel simulation game, to explain exponential growth in disease spread. The simulation game is an open educational ressource (OER) for children to reflect on how test and isolation can be applied to stop contagious diseases. The game was reviewed in three classrooms (P3-P5) by a primary school teacher to pilot the applicability of the game in an educational setting. Based on qualitative feedback from pupils, we developed accompanying exercise sheets and website in close collaboration with the teacher.
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