图形硬件上的高速流中心密集立体声和视图合成

Jiangbo Lu, S. Rogmans, G. Lafruit, F. Catthoor
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引用次数: 16

摘要

本文提出了一种高效的基于图像的渲染系统,能够完全在图形处理单元(GPU)上进行在线立体匹配和高速视图合成。给定两幅校正后的立体图像,该算法首先采用以流为中心的密集深度估计方法提取视差图。为了获得高质量的视图合成,然后自动生成多标签掩码来自适应后处理遮挡和模糊估计区域。为了允许更快的交互式视图生成,还集成了另一种前向翘曲方法。实验结果表明,该算法可获得高质量的逼真中间视图。优化的实现还提供了最先进的立体分析和视图合成速度,在Nvidia GeForce 7900显卡上实现了超过47 fps的450 × 375立体图像和60个视差水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
High-Speed Stream-Centric Dense Stereo and View Synthesis on Graphics Hardware
This paper presents an efficient image-based rendering system capable of performing online stereo matching and view synthesis at high speed, completely on the graphics processing unit (GPU). Given two rectified stereo images, our algorithm first extracts the disparity map with a stream-centric dense depth estimation approach. For high-quality view synthesis, multi-label masks are then automatically generated to postprocess occlusions and ambiguously estimated regions adaptively. To allow even faster interactive view generation, an alternative forward warping method is also integrated. The experiments show that photorealistic intermediate views of high image quality are yielded by our algorithm. The optimized implementation also provides the state-of-the-art stereo analysis and view synthesis speed, achieving over 47 fps with 450x375 stereo images and 60 disparity levels on an Nvidia GeForce 7900 graphics card.
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