近似平衡点查询复杂度的界

P. Goldberg, Aaron Roth
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引用次数: 48

摘要

我们分析了计算多人博弈近似均衡所需的收益查询的数量。我们发现查询复杂度是区分备选解概念计算难度的有效工具,并开发了查询复杂度上限和下限的新技术。对于二选对策,我们给出了近似相关均衡查询复杂度的对数上界和下界。对于良好支持的近似相关平衡(游戏邦注:即玩家的行为必须总是接近最优的限制,在最坏的情况下从分布中抽取),我们显示了一个线性下界,从而将良好支持的近似相关平衡的查询复杂性与近似相关平衡的标准概念分离开来。最后,我们给出了从计算一个近似的良好支持纳什均衡问题到验证良好支持纳什均衡问题的查询效率缩减,其中额外的查询开销与游戏的描述长度成正比。这给出了一个多项式查询算法,用于在简洁表示的游戏中计算良好支持的近似纳什均衡(以及相关均衡)。我们确定了一类博弈(其中包括拥堵博弈),其中的减少不仅可以实现查询效率,而且可以实现计算效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Bounds for the query complexity of approximate equilibria
We analyze the number of payoff queries needed to compute approximate equilibria of multi-player games. We find that query complexity is an effective tool for distinguishing the computational difficulty of alternative solution concepts, and we develop new techniques for upper- and lower bounding the query complexity. For binary-choice games, we show logarithmic upper and lower bounds on the query complexity of approximate correlated equilibrium. For well-supported approximate correlated equilibrium (a restriction where a player's behavior must always be approximately optimal, in the worst case over draws from the distribution) we show a linear lower bound, thus separating the query complexity of well supported approximate correlated equilibrium from the standard notion of approximate correlated equilibrium. Finally, we give a query-efficient reduction from the problem of computing an approximate well-supported Nash equilibrium to the problem of verifying a well supported Nash equilibrium, where the additional query overhead is proportional to the description length of the game. This gives a polynomial-query algorithm for computing well supported approximate Nash equilibria (and hence correlated equilibria) in concisely represented games. We identify a class of games (which includes congestion games) in which the reduction can be made not only query efficient, but also computationally efficient.
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