在严肃游戏中引导直觉学习:基于成就的外部反馈和评估方法

I. Dunwell, Panagiotis Petridis, M. Hendrix, S. Arnab, M. Al-Smadi, C. Gütl
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引用次数: 17

摘要

尽管基于游戏的学习作为一种传递教育内容的方法迅速崛起,但构建将娱乐游戏元素与教学方法有效结合的教学法仍然是一项艰巨的任务。通过 "直觉引导 "学习的概念,本文提出了一种方法,旨在促进结构化学习体验,同时允许学习者探索非线性环境。为此,本文提出了一个框架,将评估过程外化为严肃游戏,同时还提供了一种动态调整游戏内容的方法,以便将评估过程的结果转化为有效的反馈。开发的原型通过学校民防训练游戏的案例得以实施,以检验理论在实践中的应用。利用该原型,介绍了一系列可将成绩与学习者的行动联系起来的方法,并讨论了这些方法随后对直观学习的影响。此外,该原型还说明了如何将评估规则定义为游戏的外部规则,并随后用于为虚拟同伴生成反馈,虚拟同伴将扮演一个能力更强的伙伴的角色。讨论了这种方法作为玩家行为数据来源的长期潜力,并提出了该技术可能为教育工作者在课程中以混合方式引入游戏式学习带来的更多益处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Guiding Intuitive Learning in Serious Games: An Achievement-Based Approach to Externalized Feedback and Assessment
Despite the rapid emergence of game-based learning as a method for conveying educational content, constructing pedagogies which effectively combine elements of entertainment gaming with methods of instruction remains a demanding task. Through the notion of 'intuitive guided' learning, this paper presents an approach which seeks to facilitate a structured learning experience whilst allowing learners to explore a non-linear environment. To do so, a framework is presented which externalizes the assessment process in a serious game, whilst also providing a means for game content to be adapted dynamically to translate the outcomes of the assessment process to effective feedback. A developed prototype is implemented to examine the theory in-practice through the case of a game for civil defence training in schools. Using this prototype, a range of methods in which achievements might be related to learner actions are introduced, and their subsequent implications for intuitive learning discussed. Furthermore, the prototype illustrates how assessment rules can be defined as external to the game and subsequently used to generate feedback for a virtual companion who assumes the role of a more-able partner. The long-term potential of such methods as a source of data on player behaviour is discussed, suggesting further benefits the technique might offer to educators seeking to introduce game-based learning within the curriculum in a blended fashion.
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