影响操作员与通过头戴式透视显示器观看的虚拟对象交互的因素:观看条件和渲染延迟

S. Ellis, Fraqois Brkantl, B. Menges, R. Jacoby, Bernard D. Adelsteina
{"title":"影响操作员与通过头戴式透视显示器观看的虚拟对象交互的因素:观看条件和渲染延迟","authors":"S. Ellis, Fraqois Brkantl, B. Menges, R. Jacoby, Bernard D. Adelsteina","doi":"10.1109/VRAIS.1997.583063","DOIUrl":null,"url":null,"abstract":"A head mounted visual display was used in a see through format to present computer generated, space stabilized, nearby wire like virtual objects to 14 subjects. The visual requirements of their experimental tasks were similar to those needed for visually guided manual assembly of aircraft wire harnesses. In the first experiment subjects visually traced wire paths with a head referenced cursor, subjectively rated aspects of viewing, and had their vision tested before and after monocular, biocular, or stereo viewing. Only the viewing difficulty with the biocular display was adversely effected by the visual task. This viewing difficulty is likely due to conflict between looming and stereo disparity cues. A second experiment examined the precision with which operators could manually move ring shaped virtual objects over virtual paths without collision. Accuracy of performance was studied as a function of required precision, path complexity, and system response latency. Results show that high precision tracing is most sensitive to increasing latency. Ring placement with less than 1.8 cm precision will require system latency less than 50 msec before asymptotic performance is found.","PeriodicalId":333190,"journal":{"name":"Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality","volume":"64 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"74","resultStr":"{\"title\":\"Factors influencing operator interaction with virtual objects viewed via head-mounted see-through displays: viewing conditions and rendering latency\",\"authors\":\"S. Ellis, Fraqois Brkantl, B. Menges, R. Jacoby, Bernard D. Adelsteina\",\"doi\":\"10.1109/VRAIS.1997.583063\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A head mounted visual display was used in a see through format to present computer generated, space stabilized, nearby wire like virtual objects to 14 subjects. The visual requirements of their experimental tasks were similar to those needed for visually guided manual assembly of aircraft wire harnesses. In the first experiment subjects visually traced wire paths with a head referenced cursor, subjectively rated aspects of viewing, and had their vision tested before and after monocular, biocular, or stereo viewing. Only the viewing difficulty with the biocular display was adversely effected by the visual task. This viewing difficulty is likely due to conflict between looming and stereo disparity cues. A second experiment examined the precision with which operators could manually move ring shaped virtual objects over virtual paths without collision. Accuracy of performance was studied as a function of required precision, path complexity, and system response latency. Results show that high precision tracing is most sensitive to increasing latency. Ring placement with less than 1.8 cm precision will require system latency less than 50 msec before asymptotic performance is found.\",\"PeriodicalId\":333190,\"journal\":{\"name\":\"Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality\",\"volume\":\"64 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1997-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"74\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VRAIS.1997.583063\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VRAIS.1997.583063","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 74

摘要

头戴式视觉显示器采用透视格式,向14名受试者展示计算机生成的、空间稳定的、附近的线状虚拟物体。他们的实验任务的视觉要求类似于那些需要视觉引导手动组装飞机线束。在第一个实验中,受试者用头部参照光标在视觉上追踪电线路径,主观地评价观看的各个方面,并在单眼、双目或立体观看之前和之后对他们的视力进行测试。只有生物显示器的观看困难受到视觉任务的不利影响。这种观看困难可能是由于若隐若现和立体视差提示之间的冲突。第二个实验检验了操作员在虚拟路径上手动移动环形虚拟物体而不发生碰撞的精度。研究了性能的准确性作为所需精度、路径复杂性和系统响应延迟的函数。结果表明,高精度跟踪对延迟的增加最为敏感。精度低于1.8厘米的环放置将要求系统延迟小于50毫秒才能发现渐近性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Factors influencing operator interaction with virtual objects viewed via head-mounted see-through displays: viewing conditions and rendering latency
A head mounted visual display was used in a see through format to present computer generated, space stabilized, nearby wire like virtual objects to 14 subjects. The visual requirements of their experimental tasks were similar to those needed for visually guided manual assembly of aircraft wire harnesses. In the first experiment subjects visually traced wire paths with a head referenced cursor, subjectively rated aspects of viewing, and had their vision tested before and after monocular, biocular, or stereo viewing. Only the viewing difficulty with the biocular display was adversely effected by the visual task. This viewing difficulty is likely due to conflict between looming and stereo disparity cues. A second experiment examined the precision with which operators could manually move ring shaped virtual objects over virtual paths without collision. Accuracy of performance was studied as a function of required precision, path complexity, and system response latency. Results show that high precision tracing is most sensitive to increasing latency. Ring placement with less than 1.8 cm precision will require system latency less than 50 msec before asymptotic performance is found.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信