基于自组织映射的三维三角形网格鲁棒水印方法

Mona M. Soliman, A. Hassanien, H. Onsi
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引用次数: 10

摘要

本文的目的是探索一种创新的方法,在不引起感知失真的情况下将最大数量的秘密信息插入到3D网格模型中,同时使攻击者难以猜测水印被插入的位置。该算法基于自组织映射(SOM)将三维顶点聚类到合适或不合适的候选对象中进行水印插入。采用两种方法将水印嵌入到三维模型中。第一种方法是通过统计方法修改顶点范数分布,将水印信息隐藏到宿主模型中;第二种方法是同时利用顶点范数分布和网格顶点混合插入水印位到宿主模型中。通过模拟网格平滑、噪声添加和网格裁剪等攻击,对所提技术的鲁棒性进行了实验评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Robust watermarking approach for 3D triangular mesh using self organization map
The objective of this paper is to explore innovative ways to insert the maximum amount of secret information into 3D mesh models without causing perceptual distortion and also make it difficult for the attacker to guess where the watermark was inserted. It is based on clustering 3D vertices into appropriate or inappropriate candidates for watermark insertion using Self Organization Map (SOM). Two methods were used to embed the watermark into 3D model. The first method is a statistical approach that modified the distribution of vertex norms to hide watermark information into host 3D model while the second method is a mixed insertion of watermark bits into host model using vertex norm distribution and mesh vertices at the same time. The robustness of proposed techniques is evaluated experimentally by simulating attacks such as mesh smoothing, noise addition and mesh cropping.
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