基于人类移动性的合成社会网络生成

Ketevan Gallagher, Srihan Kotnana, Sachin Satishkumar, Kheya Siripurapu, Justin Elarde, T. Anderson, Andreas Züfle, H. Kavak
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引用次数: 2

摘要

基于位置的社交网络(LBSNs)是一种将位置信息与社交网络相结合的网络,近十年来得到了广泛的研究。主要的研究缺口是缺乏可用的和权威的社会网络数据集。公开可用的社交网络数据集小而稀疏,因为只有一小部分人口在数据集中被捕获。因此,通常使用网络生成器生成社会网络来综合研究LBSNs。在这项工作中,我们提出了一个在基于代理的模拟中实现的不断发展的社交网络,以生成现实的社交网络。在模拟中,当代理移动到不同的兴趣地点时,当他们访问同一地点时,有机会与其他代理建立社会联系。在我们的模拟中,一个大规模的真实世界移动数据集告知代理访问地点的选择。我们定性地表明,我们模拟的社交网络比传统的社交网络生成器(包括Erdos-Renyi、Watts-Strogatz和Barabasi-Albert)更真实。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Human mobility-based synthetic social network generation
Location-Based Social Networks (LBSNs) combine location information with social networks and have been studied vividly in the last decade. The main research gap is the lack of available and authoritative social network datasets. Publicly available social network datasets are small and sparse, as only a small fraction of the population is captured in the dataset. For this reason, network generators are often employed to generate social networks to study LBSNs synthetically. In this work, we propose an evolving social network implemented in an agent-based simulation to generate realistic social networks. In the simulation, as agents move to different places of interest have the chance to make social connections with other agents as they visit the same place. A large-scale real-world mobility dataset informs the choice of places that agents visit in our simulation. We show qualitatively that our simulated social networks are more realistic than traditional social network generators, including the Erdos-Renyi, Watts-Strogatz, and Barabasi-Albert.
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