通过时间旅行操纵程序

J. Atwood, M. Burnett, R. A. Walpole, E. M. Wilcox, Sherry Yang
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引用次数: 36

摘要

程序员传统上用于解决问题的环境——使用独立的模式和工具来编写、编译、测试、可视化和调试——其基本结构来自历史偶然事件,并且很少利用人机交互(HCI)对编程认知问题的研究。我们相信忽视这些问题会阻碍程序员开发出可靠的、可维护的软件。可视化编程语言(vpl)已经开始通过创建更灵活、更少模态的编程环境来解决这个问题,我们在这个方向上又向前迈出了一步。在本文中,我们描述了一个VPL,在这个VPL中,程序员可以在通过程序的逻辑时间旅行时,在指定、可视化、探索和改变程序的行为时,无模型地进行引导。这种方法支持两个经常被忽视的认知原则,HCI研究表明这两个原则可以帮助程序员解决问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Steering programs via time travel
The environments that programmers traditionally use for problem-solving-with separate modes and tools for writing, compiling, testing, visualizing and debugging-derive their basic structure from historical accident, and take little advantage of human-computer interaction (HCI) research into the cognitive issues of programming. We believe that neglect of these issues impedes programmers' ability to produce reliable, maintainable software. Visual programming languages (VPLs) have begun to address this problem by creating more flexible, less modal programming environments, and we have taken a step further in this direction. In this paper, we describe a VPL in which programmers can modelessly steer as they specify, visualize, explore and alter the behavior of a program while traveling through the program's logical time. This approach supports two often-neglected cognitive principles that HCI research shows can help programmers in their problem-solving.
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