包含增强现实功能的艺术品游戏模型中的美学范围

Svetoslav Kosev
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引用次数: 0

摘要

正如我反复强调的那样,技术领域的过程及其对视觉艺术目的的应用一直在我的创造性视野的发展中发挥着重要作用。我认识的阿塔纳斯·马尔科夫在这个方向上发挥了重要作用,我们在许多方面相互补充,这对我们的团队合作有有益的影响。在之前的“文化与历史遗产”会议上,我们已经分享了关于“互动生成形式”、“虚拟竞技场”和“与技术有机体的互动”项目的工作。我们目前正在开发列表中最后一个安装的扩展。这次升级包括一系列二维作品的创作,其中必须包含增强现实的元素。这基本上不是没有做过的事情,但这是一个非常好的因素,将有助于与“技术有机体”进行沟通。这种关系也体现在互动层面,我们再次依赖于游戏时刻。通过这一行为,我们让观察者作为艺术品的积极参与者参与进来。关键词:增强现实,互动艺术,游戏,游戏模型,美术
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Scope of Aesthetics in the Game Model of Artworks, which Contained Function of Augmented Reality
As I have repeatedly emphasized, processes in the field of technology and their application for the purposes of the visual arts have always played a major role in the development of my creative vision. An essential role in this direction has my acquaintance with Atanas Markov, with whom we complement each other in many respects and this has a beneficial effect on our teamwork. We have already shared in a previous edition of the conference "Cultural and Historical Heritage" about the work on the projects "Interactive Generative Formations", "Virtual Arena" and "Interaction with a technological organism". We are currently developing an extension of the last of the listed installations. This upgrade consists of the creation of a series of two-dimensional works in which an element of augmented reality must be included. This is essentially not something that has not already been done, but it is a very good element that would contribute the communication with the "Technological organism". The relation is also implemented at the level of interaction, and we rely on the game moment again. Through this act, we involve the observer, as an active participant in the artwork. Keywords: Augmented Reality, Interactive Art, Game, Game Model, Artwork
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