基于模型的多平台、同步和协作ui工程——多态用户界面规范的UsiXML扩展

G. Vellis, Dimitrios Kotsalis, D. Akoumianakis, J. Vanderdonckt
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引用次数: 8

摘要

本文描述了一种为泛在环境构建用户界面的工程方法。该方法包括UsiXML模式家族中的几个扩展,以及设计和运行时支持,从而实现多平台、同步和协作交互。我们通过详细阐述“井字”游戏的协作合作场景,展示了该方法的关键概念及其应用。特定用例的特点是远程用户(玩家或观察者)使用桌面pc或Android设备同步参与游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Model-Based Engineering of Multi-platform, Synchronous and Collaborative UIs - Extending UsiXML for Polymorphic User Interface Specification
The paper describes an engineering method for building user interfaces for ubiquitous environments. The method comprises of several extensions in the UsiXML family of modes as well as design and runtime support so as to enable multi-platform, synchronous and collaborative interactions. We demonstrate key concepts of the method and their application by elaborating a scenario of collaborative co-play of the 'tic-tac-toe' game. The specific use case features synchronous co-engagement in game play by remote users (players or observers) using desktop PCs or Android devices.
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