基于代理的建模和仿真集成体系结构

J. T. McDonald, Michael L. Talbert, todd. mcdonald
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引用次数: 8

摘要

美国国防部(DOD)拥有广泛的模型家族,用于数字化模拟武器系统的任务级交互。用于创建仿真场景的底层数据文件的互操作性和重用是建模社区特别感兴趣的问题。我们开发了一个体系结构,通过结合三个关键技术来支持仿真互操作性:面向对象的数据建模、底层持久性机制和面向代理的分析和设计方法。我们使用面向对象的建模技术来封装和组织场景数据库文件中包含的语法信息,同时检查这些对象的语义信息以实现数据集成。代理体系结构提供了支持协作开发和信息代理的通信功能。我们通过实现基本信息代理层的原型应用程序来演示我们的体系结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Agent-based architecture for modeling and simulation integration
The Department of Defense (DOD) has an extensive family of models used to digitally simulate the mission level interactions of weapon systems. Interoperability and reuse of the underlying data files used to create simulation scenarios are of particular interest to the modeling community. We develop an architecture to support simulation interoperability by combining three key technologies: object-oriented data modeling, an underlying persistence mechanism, and an agent-oriented analysis and design methodology. We use object-oriented modeling techniques to encapsulate and organize the syntactic information contained in scenario database files while we examine the semantic information of these objects for data integration purposes. The agent architecture provides a communication capability to support collaborative development and information brokering. We demonstrate our architecture by means of prototypical applications that implement the foundational information agent layer.
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