元宇宙是如何演变建筑设计的

Sheida Shakeri, Muhammed Ali Ornek
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引用次数: 2

摘要

长期以来,建筑师一直依赖于可视化工具来开发他们针对特定设计问题的概念。从早期的传统图纸到三维可视化和虚拟环境,所有这些都使建筑师能够在相对较早的过程中展示设计输出。现实世界的项目与建筑师从一开始就想象的相似。换句话说,设计过程总是从创建项目的数字表示开始,然后尝试在现实生活中复制它。一旦设计部分的数字表示完成,建筑师就开始准备施工设计。然而,最终的可视化来自于实际的建筑功能、结构约束、重力、物质性、隐私性和物理定律,这意味着建筑演变为数字表示的可视化。随着虚拟世界的发展,所有的物理限制都被消除了,建筑师可以扩展空间的边界,无论空间是虚拟的还是物理的。作为互联网上的虚拟环境,虚拟世界重新定义了建筑的规则,并为建筑创新提供了无限的可能性。本文旨在探讨元空间在架构设计中所扮演的角色。它概述了元空间的基本概念,以确定可能影响架构设计的重要元素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
HOW METAVERSE EVOLVES THE ARCHITECTURAL DESIGN
Abstract Architects have long relied on visualization tools to develop their concepts for specific design problems. From the early traditional drawings to the three-dimensional visualizations and virtual environments, all have enabled architects to demonstrate design outputs relatively early in the process. Real-world projects are similar to what architects imagined from the beginning. In other words, the design process has always started by creating the digital representation of a project and then attempting to replicate it in real life. Once the digital representation of design parts is complete, architects prepare their design for construction. However, the final visualization emerges from actual architectural functions, structure constraints, Gravity, materiality, privacy, and physical laws, meaning that architecture evolves the digitally represented visualizations. With the growth of the metaverse, all physical restrictions are being eliminated, and architects can expand the boundaries of how spaces can be represented regardless of being virtual or physical. As a virtual environment on the internet, the metaverse redefines the rules of architecture and offers endless possibilities for architectural innovation. This article aims to explore the role the metaverse plays in designing architecture. It outlines the fundamental concepts of the metaverse to identify significant elements that could influence architecture design.
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