增强现实对词汇习得和记忆的影响

Megan Tyson
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引用次数: 0

摘要

本研究调查了通过增强现实(AR)方法教学学术词汇与使用更传统的基于闪存卡的方法相比,对习得和保留词汇的影响。29名9年级至11年级的高中生按照10个单词的前测模式,分别通过AR和传统的交替词汇法学习这些单词,并在教学之日起一周后进行后测。在测试和教学过程结束时,比较单元分数,看看是否有任何差异。分析表明,两种教学方法之间存在显著差异。与传统单元相比,AR单元的参与者得分更高。此外,参与者还报告了对增强现实方法的更高满意度,因为它能吸引他们的注意力,让他们集中精力,总体上更有吸引力。相比之下,参与者发现传统方法不吸引人,然而,他们对传统方法很满意,因为这是他们在课堂上感到舒服的方式。考虑到在课堂上使用AR的好奇心,可以进行更多的研究,以发现所有学术内容领域的参与者表现模式,以及AR在课堂上的其他用途。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Impact of Augmented Reality on Vocabulary Acquisition and Retention
The present study investigated the impact teaching academic vocabulary through an augmented reality (AR) approach had on acquisition and retention as compared to using a more traditional flash card based approach. 29 high school students ranging from 9th to 11th grade followed the pattern of a 10 word vocabulary pre-test, being taught those words through respective alternating AR and traditional vocabulary methods, and post-tested one week from the date of teaching. At the end of the testing and teaching process, the unit scores were compared to find if any differences occurred. Analysis revealed that there is a significant difference between the two teaching methods. Participants scored better in the AR unit as compared to the traditional unit. Furthermore, participants also reported greater satisfaction with the AR method because it held their attention, gave them something to focus on, and was overall more engaging. Comparatively, participants found the traditional method not engaging, however, they were comfortable with the traditional method because it is what they are comfortable with in the classroom. Given the curiosity of using AR in the classroom, more research could be conducted to find patterns in participant performance across all academic content areas as well as other uses for AR in the classroom. 
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