教育中的游戏化设计

Gil Moutinho, I. Azevedo
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引用次数: 0

摘要

游戏化包括在非娱乐应用程序中使用游戏元素,以提高用户的动机和结果。指导方针可以防止糟糕的游戏化设计问题,在教育领域,可以用于游戏化教育系统,帮助学生完成课程。我们对一些流行的游戏化设计框架进行了研究,得出了一套5条指导原则,这些指导原则结合了它们的优点,同时解决了它们的缺点。这些指导方针被用于开发针对大学生的Moodle课程,以及一个名为“游戏化横幅”的插件。一群志愿者对这种环境进行了评估,发现学生喜欢游戏化,尽管由于测试时间短,无法证明他们的成绩受到了积极影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification Design in Education
Gamification consists of the usage of game elements in non-entertainment applications to improve the motivation and results of their users. Guidelines can prevent the problem of poor gamification design and, in the world of education, be used in gamified educational systems to help students finish their courses. Some popular gamification design frameworks were studied, leading to the creation of a set of five guidelines that bring together their strengths while addressing their weaknesses. These guidelines were used for the development of a Moodle course aimed at college students, along with a plugin called “Gamification Banner.” This environment was evaluated by a group of volunteers, and it was found that students favor gamification, although it was not possible to prove that their grades are positively influenced given the short time of the tests.
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