{"title":"一种基于游戏化的可视化数据收集方法","authors":"Karuna Yampray, Wilawan Inchamnan","doi":"10.1109/ICTKE47035.2019.8966880","DOIUrl":null,"url":null,"abstract":"Using game design elements in non-game contexts is an established concept around the world. Gamification is all about improving actual user engagement with the system, making users contribute more time and resources for data collection. This study reviews an overview of gamification and user motivations for playing games, and the researchers discuss basic game design elements. The game mechanics are included points, levels, leaderboards, badges and challenges. Gamification can be applied to behavioral data collection processes in terms of visualization. The findings show the reliability of a questionnaire that is designed to measure the investment risk. The visualization questionnaire can represent the behavioral data that will be applied to gamification design.","PeriodicalId":442255,"journal":{"name":"2019 17th International Conference on ICT and Knowledge Engineering (ICT&KE)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Method to Visualization Data Collection by Using Gamification\",\"authors\":\"Karuna Yampray, Wilawan Inchamnan\",\"doi\":\"10.1109/ICTKE47035.2019.8966880\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Using game design elements in non-game contexts is an established concept around the world. Gamification is all about improving actual user engagement with the system, making users contribute more time and resources for data collection. This study reviews an overview of gamification and user motivations for playing games, and the researchers discuss basic game design elements. The game mechanics are included points, levels, leaderboards, badges and challenges. Gamification can be applied to behavioral data collection processes in terms of visualization. The findings show the reliability of a questionnaire that is designed to measure the investment risk. The visualization questionnaire can represent the behavioral data that will be applied to gamification design.\",\"PeriodicalId\":442255,\"journal\":{\"name\":\"2019 17th International Conference on ICT and Knowledge Engineering (ICT&KE)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 17th International Conference on ICT and Knowledge Engineering (ICT&KE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICTKE47035.2019.8966880\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 17th International Conference on ICT and Knowledge Engineering (ICT&KE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICTKE47035.2019.8966880","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Method to Visualization Data Collection by Using Gamification
Using game design elements in non-game contexts is an established concept around the world. Gamification is all about improving actual user engagement with the system, making users contribute more time and resources for data collection. This study reviews an overview of gamification and user motivations for playing games, and the researchers discuss basic game design elements. The game mechanics are included points, levels, leaderboards, badges and challenges. Gamification can be applied to behavioral data collection processes in terms of visualization. The findings show the reliability of a questionnaire that is designed to measure the investment risk. The visualization questionnaire can represent the behavioral data that will be applied to gamification design.