布料模拟使用AABB层次和GPU并行

Frizzi Alejandra San Roman Salazar, Bruno Brandoli Machado, Alexander Victor Ocsa Mamani, Maria Cristina Ferreira de Oliveira
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引用次数: 8

摘要

在服装仿真问题中,提供逼真、高分辨率和高保真的运动表现是必不可少的。为了使高分辨率模拟具有可扩展性,已经开发了几种算法,通过专门的数据结构(如AABB树)有效地管理布料-对象交互。然而,在高要求的模拟中,单CPU架构的实现限制对质量和性能造成了一定的限制,这促使了新的实现技术的研究。在本文中,我们解决了高分辨率布料模拟中的几个关键问题,使我们能够表示和模拟复杂的褶皱和皱纹。我们采用AABB层次结构来优化布料-物体碰撞的检测和响应。通过在多线程cpu和新兴的多核GPU-CUDA架构上采用多处理器方法,我们定量评估了布料模拟应用程序的工作量和计算量。除了对多处理器架构的定量性能评估之外,我们还通过展示不同布料-物体相互作用下的各种高质量和高分辨率的布料行为模拟来说明我们的方法的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cloth Simulation Using AABB Hierarchies and GPU Parallelism
Providing realistic, high-resolution and highfidelityrepresentation of motions ia essential in the clothsimulation problem. In order to make high resolution simulationstractable, several algorithms have been developed thatmanage cloth-object interactions efficiently through specializeddata structures such as AABB trees. However, implementationrestrictions on single CPU architectures impose certain limitson quality and performance in high-demanding simulations,motivating the study of new implementation techniques. Inthis paper we address several critical issues in high resolutioncloth simulation, enabling us to represent and simulateintricate folds and wrinkles. We employ AABB hierarchiesto optimize detection and response in cloth-object collisions.By employing a multi-processor approach on multi-threadedCPU and an emerging multi-core GPU-CUDA architecture, wequantitatively evaluate the workload and computational effortof the cloth simulation application. In addition to this quantitativeperformance evaluation on multi-processor architectureswe illustrate the potential of our approach by presenting avariety of high-quality and high-resolution simulations of clothbehavior under different cloth-object interactions.
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