{"title":"利用空间信息克隆面部表情","authors":"Dehui Kong, Kang Liang, Baocai Yin","doi":"10.1109/CGIV.2007.25","DOIUrl":null,"url":null,"abstract":"In virtual world, it is always a challenge research issue for an animated human face model to appear natural. In this paper, we present a novel facial animation method for the technique of expression cloning which can directly maps an expression of the source model onto the surface of the target model. Using litter time, our method reuses the 3D motion vectors of the vertices of the source model to create similar animations on a new target model having the same mesh structure.","PeriodicalId":433577,"journal":{"name":"Computer Graphics, Imaging and Visualisation (CGIV 2007)","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-08-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Cloning of Facial Expressions Using Spatial Information\",\"authors\":\"Dehui Kong, Kang Liang, Baocai Yin\",\"doi\":\"10.1109/CGIV.2007.25\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In virtual world, it is always a challenge research issue for an animated human face model to appear natural. In this paper, we present a novel facial animation method for the technique of expression cloning which can directly maps an expression of the source model onto the surface of the target model. Using litter time, our method reuses the 3D motion vectors of the vertices of the source model to create similar animations on a new target model having the same mesh structure.\",\"PeriodicalId\":433577,\"journal\":{\"name\":\"Computer Graphics, Imaging and Visualisation (CGIV 2007)\",\"volume\":\"43 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-08-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Graphics, Imaging and Visualisation (CGIV 2007)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CGIV.2007.25\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Graphics, Imaging and Visualisation (CGIV 2007)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CGIV.2007.25","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Cloning of Facial Expressions Using Spatial Information
In virtual world, it is always a challenge research issue for an animated human face model to appear natural. In this paper, we present a novel facial animation method for the technique of expression cloning which can directly maps an expression of the source model onto the surface of the target model. Using litter time, our method reuses the 3D motion vectors of the vertices of the source model to create similar animations on a new target model having the same mesh structure.