基于骨骼的自适应表示变换的深度神经网络人体活动分析

Jiahui Yu, Hongwei Gao, Qing Gao, Dalin Zhou, Zhaojie Ju
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引用次数: 1

摘要

与基于rgb - d的人体动作分析相比,基于骨架的工作具有更高的鲁棒性和更好的性能,在现实世界中得到了广泛的应用。然而,动作观察视角的多样性阻碍了识别精度的提高。现有的大多数工作都是通过增加训练数据量来解决这个问题,这带来了巨大的计算成本,并且不能提高模型的鲁棒性。本文提出了一种自适应模型来获得高性能的表示,以提高人体动作识别的准确率。首先,提出了一种骨架表示转换方案,将输入的基于骨架的身体模型转换为所有参数都能自适应学习的最佳视角;这比手工制作的功能更坚固,成本效益更高。其次,在3D-CNN的基础上,提出了一种重新设计的骨干结构,以较小的计算成本对模型进行训练。在训练过程中,还引入了一种数据增强方法来增强鲁棒性。最后,在两个基准上进行了广泛的实验评估。结果表明,该深度模型能够有效自适应地获得高性能的骨架表示,其性能优于现有的其他方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Skeleton-based Human Activity Analysis Using Deep Neural Networks with Adaptive Representation Transformation
Compared with RGB-D-based human action analysis, skeleton-based works reach higher robustness and better performance, which are widely applied in the real world. However, the diversity of action observation perspectives hinders the improvement of recognition accuracy. Most of the existing works solve this problem by increasing the amount of training data, which brings a huge computational cost and cannot improve the robustness of the models. This paper proposes an adaptive model to obtain high-performance representations to improve human action recognition accuracy. First, a skeleton representation transfer scheme is proposed to transform the input skeleton-based body model to the best perspective, in which all parameters can be adaptively learned. This is more robust and cost-effective than hand-crafted features. Next, a re-designed backbone is proposed to train the model with a small computational cost based on the 3D-CNN. In the training process, a data enhancement method is also introduced to enhance robustness. Finally, extensive experimental evaluations are conducted on two benchmarks. The results show that this deep model can effectively and adaptively obtain high-performance skeleton representation and its performance is better than other state-of-the-art methods.
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