虚拟环境中旅行技术和性别对分散注意力任务的影响

Evan A. Suma, Samantha L. Finkelstein, Seth Clark, P. Goolkasian, L. Hodges
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引用次数: 47

摘要

我们报告了一项用户研究,该研究比较了使用分散注意力任务的四种虚拟环境旅行技术。参与者在对听觉刺激做出反应的同时,通过真正的行走、注视导向、指向导向或躯干导向的方式在环境中跟随目标。除了旅行技术,我们还调查了性别作为受试者间变量和任务难度(简单或复杂)和任务类型(单一或分割)作为受试者内变量。在导航任务表现和对导航过程中出现的刺激的识别方面,真实行走的表现优于指向技术。这表明,使用真实步行的参与者可能比使用定向旅行的参与者有更多的空闲认知能力来处理和编码刺激。我们还发现,当空间任务难度更高时,男性在注意力任务上的表现更差,反应更慢,但在不同难度级别的女性中没有发现差异。虽然这些结果可能与虚拟环境的设计相关,但必须仔细考虑虚拟环境任务的性质和目标,以确定在不同条件下是否可以预期对性能产生类似的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effects of travel technique and gender on a divided attention task in a virtual environment
We report a user study which compared four virtual environment travel techniques using a divided attention task. Participants used either real walking, gaze-directed, pointing-directed, or torso-directed travel to follow a target through an environment while simultaneously responding to auditory stimuli. In addition to travel technique, we investigated gender as a between-subjects variable and task difficulty (simple or complex) and task type (single or divided) as within-subjects variables. Real walking allowed superior performance over the pointing-directed technique on measures of navigation task performance and recognition of stimuli presented during navigation. This indicates that participants using real walking may have had more spare cognitive capacity to process and encode stimuli than those using pointing-directed travel. We also found a gender-difficulty interaction where males performed worse and responded slower to the attention task when the spatial task was more difficult, but no differences were observed for females between difficulty levels. While these results may be pertinent for the design of virtual environments, the nature and goal of the virtual environment tasks must be carefully considered to determine whether similar effects on performance can be expected under different conditions.
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