游戏研究方法论综述

D. Angeli, E. O'Neill
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引用次数: 2

摘要

游戏研究领域仍然非常年轻。因此,与许多研究领域不同,它缺乏一套既定的或被广泛接受的方法和技术。方法通常来自其他领域,而专门针对游戏的新工具仍在不断涌现。我们使用概念内容分析方法来回顾2013年至2018年在四个与游戏研究相关的主要出版场所发表的论文的方法:CHI Play,数字游戏研究协会会议,数字游戏基础国际会议和游戏与文化期刊。我们搜索了所有与方法、工具或参与者相关的单词或短语。这个过程是迭代的,因为新的关键字被发现,并通知后续搜索。例如,游戏研究人员使用的特定问卷名称是在搜索调查时发现的。我们的发现概述了目前用于游戏研究的方法、工具和招聘策略。通过这篇综述,我们的目标是为游戏研究提供一套定义明确且易于理解的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Review of Game Research Methodologies
The field of game research is still very young. As such, unlike many research fields, it lacks an established or widely accepted set of methods and techniques. Methods are often taken from other fields while new tools tailored specifically to games are still emerging. We used a conceptual content analysis approach to review the methodology of papers published from 2013 to 2018 in four major publication venues related to game research: CHI Play, the Digital Games Research Association conference, the International Conference on the Foundations of Digital Games, and the Games and Culture journal. We searched the papers to find all occurrences of words or phrases related to methods, tools or participants. The process was iterative as new keywords were found and informed subsequent searches. For instance, the names of specific questionnaires used by game researchers were found while searching for survey. Our findings offer an overview of the methods, tools and recruitment strategies currently used for game research. Through this review, we aim to contribute to the development of a set of well defined and commonly understood methods for game research.
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