通过虚拟现实,变革性体验变得更容易获得

Ekaterina R. Stepanova, Denise T. Quesnel, B. Riecke
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引用次数: 12

摘要

虚拟现实(VR)具有沉浸式的力量,可以将沉浸式的人传送到虚拟世界中,并为他们提供一种他们可能无法到达的地方的体验。VR的这些力量最常用于游戏和娱乐,创造了一个逃避现实和孤立的空间,可能会产生负面的心理和社会后果。在本文中,我们主张VR技术的相反应用-促进健康和与周围人和世界的联系感。这种感觉可以作为一种深刻的令人敬畏的经历的结果,它扩展了一个人的心智模型,从而导致积极的行为改变。这样的经历被描述为变革性的,或者在强烈的情况下是“关键的”。不幸的是,这些经历是罕见的,只有一些人可以获得,而对研究这一现象感兴趣的研究人员几乎无法获得。VR的沉浸式力量提供了一个独特的机会,可以在实验室或家中重现这种体验,从而使公众和研究人员都可以访问它们。实时访问沉浸式体验将使研究人员能够研究变革性体验的进展,并了解其影响和前兆。在本文中,我们提出了一个框架,通过该框架可以研究VR中的变革性体验。了解这一现象将会告诉我们应该如何设计VR体验,以便对我们的社会产生积极的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Transformative Experiences Become More Accessible Through Virtual Reality
Virtual Reality (VR) has immersive powers that can teleport an im-mersant into a virtual world and provide them with an experience of being somewhere that they may not have been able to go to. These powers of VR are most often used for games and entertainment, creating a space for escapism and isolation that may have negative psychological and societal outcomes. In this paper, we argue for an opposing application of VR technology - for promoting wellness and feeling of connectedness with people and the world around us. Such feelings can be elicited as a result of a profound awe-inspiring experience, that expands one’s mental model and consequently leads to a positive behavioral change. Such experiences are described as transformative, or in strong cases ’pivotal’. Unfortunately, these experiences are rare, only accessible by some people, and nearly unavailable for researchers interested in studying this phenomenon. The immersive powers of VR present a unique opportunity to reproduce such experiences in the lab or at home, thus making them accessible both to the public and to the researchers. Having real-time access to an experience of the immersant will allow the researchers to study the progression of the tranformative experiences and understand its effects and precursors. In this paper, we are proposing a framework through which transformative experiences can be studied in VR. Understanding this phenomenon will inform how VR experiences should be designed in order to create a positive impact on our society.
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