合作博弈的图灵测试框架

In-Chang Baek, Taehwa Park, Taegwan Ha, Kyung-Joong Kim
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引用次数: 0

摘要

最近,已经进行了几次尝试来训练合作人工智能(AI)。从训练超人级别的代理到类人代理,人工智能的目的导致了行为策略的差异。的确,训练一个类似人类的代理可以增强多人游戏玩家的体验。然而,训练类人智能体是具有挑战性的,并且很少有关于与实际人类合作的智能体的基准测试的现有工作。作为解决这个问题的第一步,我们建议在多人游戏中进行图灵测试的软件程序和实验程序。我们的贡献将有助于当前的多智能体研究对智能体的人类相似性进行基准测试,并研究它们的特征。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Turing Test Framework for Cooperative Games
Recently, several attempts have been made to train cooperative artificial intelligence (AI). From training superhuman-level agents to human-like agents, the purpose of an AI results in differences in the behavior policy. Indeed, training a human-like agent could enhance the experience of multiplayer game players. However, training human-like agents is challenging and there is little existing work concerning benchmarking cooperative agents with actual humans. As an initial step to address this problem, we suggest a software program and an experimental procedure to conduct Turing tests in multiplayer games. Our contribution will help current multiagent studies benchmark the human-likeness of the agents and investigate their characteristics.
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