基于概率占用的三维多视角篮球运动员检测与定位

Yukun Yang, Min Xu, Wanneng Wu, Ruiheng Zhang, Yu Peng
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引用次数: 9

摘要

本文研究了三维多视角篮球运动员的检测与定位问题。现有的定位方法通常以背景减法作为输入,这限制了定位的准确性和进一步目标跟踪的性能。此外,在拥挤的场景中,基于背景相减的方法的性能会受到遮挡的严重影响。在本文中,我们提出了一种创新的方法,将基于深度学习的玩家检测和基于占用概率的玩家定位结合起来。此外,提出了一种新的贝叶斯定位算法模型,利用鱼眼相机的前景信息在迭代的第一步设置有意义的初始值,既消除了模糊检测,又加快了计算速度。在真实篮球比赛数据上的实验结果表明,我们的方法通过消除漏检和误检以及增加阳性结果的概率,显著提高了现有方法的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D Multiview Basketball Players Detection and Localization Based on Probabilistic Occupancy
This paper addresses the issue of 3D multiview basketball players detection and localization. Existing methods for this problem typically take background subtraction as input, which limits the accuracy of localization and the performance of further object tracking. Moreover, the performance of background subtraction based methods is heavily impacted by the occlusions in crowded scenes. In this paper, we propose an innovative method which jointly implements deep learning based player detection and occupancy probability based player localization. What's more, a new Bayesian model of the localization algorithms is developed, which uses foreground information from fisheye cameras to setup meaningful initialization values in the first step of iteration, in order to not only eliminate ambiguous detection, but also accelerate computational processes. Experimental results on real basketball game data demonstrate that our methods significantly improve the performance compared with current methods, by eliminating missed and false detection, as well as increasing probabilities of positive results.
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