从益智游戏中提取学习曲线

Rokas Volkovas, Michael Fairbank, John R. Woodward, S. Lucas
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引用次数: 3

摘要

游戏设计是一项耗时的工作,与游戏开发中的其他工作不同,游戏设计并没有工具能够帮助设计师加速这一过程。本文介绍了开发这种工具的初步工作。它侧重于从单人、确定性、回合制(益智)游戏中提取学习曲线。这类游戏的学习曲线可能与游戏质量直接相关。提取是通过在游戏转换模型上训练许多不同大小的前馈神经网络来完成的。这项工作的主要贡献是介绍了基于学习曲线的益智游戏设计概念及其实际例子,以及学习曲线估计的定量方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Extracting Learning Curves From Puzzle Games
Game design is a time-consuming endeavor and, in contrast to other work in game development, has no tools aiding the designer in speeding up the process. In this paper, the initial work towards developing such a tool is presented. It focuses on the extraction of learning curves from single-player, deterministic, turn-based (puzzle) games. Learning curves in such games can be directly associated with their gameplay quality. The extraction is done by training a number of varying size, feed-forward neural networks on the game transition model. The main contribution of the work is the introduction of learning curve based puzzle game design concepts and their practical examples along with a quantitative method for learning curve estimation.
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