GridMesh:快速和高质量的2D网格生成交互式3D形状建模

Andrew Nealen, Justus Pett, M. Alexa, T. Igarashi
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引用次数: 5

摘要

本文提出了一种封闭曲线的水密网格划分算法。草图作为分段线性(PWL)曲线重新采样,并放置在三角形网格上。一个描述沿网格点闭合路径的小边界(种子)被放置在草图内并不断生长,直到它与草图相似。进化的网格边界的顶点被投射到笔画上,以建立一个双客观的有序映射。最后,在保留先前建立的映射的同时,优化了边界上的价。由此产生的网状补片可以复制、缝合和膨胀,以产生新的形状,或用于填补现有形状的洞。我们已经在FiberMesh[1]中实现了我们的算法,这是一个用于设计自由曲面的基于交互草图的界面,它用于所有网格生成过程。用我们的算法生成的三角剖分通过减少不规则顶点的数量来提高模型的质量,同时以实时速率运行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
GridMesh: Fast and high quality 2D Mesh generation for interactive 3D shape modeling
In this paper we present an algorithm for watertight meshing of closed, sketched curves. The sketch is resampled as a piecewise linear (PWL) curve and placed onto a triangular grid. A small boundary (seed) that describes a closed path along grid points is placed inside the sketch and grown until it resembles the sketch. Vertices of the evolved grid boundary are projected onto the stroke to establish a bijective, ordered mapping. Finally, valences along the boundary are optimized while retaining the previously established mapping. The resulting mesh patch can be duplicated, stitched and inflated to generate a new shape, or used to fill a hole in an existing shape. We have implemented our algorithm in FiberMesh [1], an interactive sketch based interface for designing freeform surfaces, where it is used for the all mesh generation processes. The triangulation generated with our algorithm improves the quality of the model by reducing the number of irregular vertices, while running at real time rates.
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