基于图形工作站的虚拟钟摆操纵系统

T. Fujii, T. Yasuda, S. Yokoi, J. Toriwaki
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引用次数: 5

摘要

在三维虚拟空间中开发了摆的虚拟搬运系统。在这个系统中,我们实现了两种相互作用——击球相互作用(用球拍击打钟摆)和KENDAMA相互作用(用绳子操纵与钟摆相连的碟子,使钟摆在碟子上定位)。为了实现这些基于物理的与钟摆的实时交互,我们推导了弹跳运动、抛物运动、松弦运动、钟摆摆动等的简化模型。为了减少产生这些物理运动的大量计算时间,为每个运动开发了良好的近似模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A virtual pendulum manipulation system on a graphic workstation
We developed a virtual handling system of a pendulum in three-dimensional virtual space. In this system we realized two kinds of interaction-batting interaction (hitting the pendulum with a racket) and KENDAMA interaction (manipulating a saucer connected to the pendulum with a string so as to position the pendulum on the saucer). In order to implement these physically-based real time interactions with a pendulum, we derived simplified models of a rebounding motion, a parabolic motion, a motion of loose string, a swing of a pendulum, etc. To reduce a large amount of computation time for the generation of these physical motions, good approximate models for each motion were developed.<>
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