逆:为可伸缩性和可扩展性设计交互式宇宙体系结构

S. Singhal, B. Q. Nguyen, R. Redpath, Jimmy Nguyen, Michael Fraenkel
{"title":"逆:为可伸缩性和可扩展性设计交互式宇宙体系结构","authors":"S. Singhal, B. Q. Nguyen, R. Redpath, Jimmy Nguyen, Michael Fraenkel","doi":"10.1109/HPDC.1997.622363","DOIUrl":null,"url":null,"abstract":"Faster networks, faster processors, and standardized protocols have enabled the emergence of interactive applications running over commercial networks such as the Internet. In such applications, multiple users interact with one another by exchanging real-time information such as user position and orientation in a virtual world, live and recorded audio, video, and text. These applications include interactive shopping, team training, virtual meeting rooms, and multi-player games. However, to date, these interactive systems have supported a limited number of information types, offered limited scalability, and have failed to account for a heterogeneous network and processor environment. In this paper, we describe the design and implementation of InVerse, an infrastructure that supports real-time interactive applications on the Internet. InVerse provides a common backplane for disseminating and managing multiple real-time data streams. Within this general-purpose structure, the InVerse system maximizes scalability by implementing a hybrid communications architecture that adapts itself to available network bandwidth, observed network latency, installed network security measures, and available services such as multicast.","PeriodicalId":243171,"journal":{"name":"Proceedings. The Sixth IEEE International Symposium on High Performance Distributed Computing (Cat. No.97TB100183)","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"InVerse: Designing an interactive universe architecture for scalability and extensibility\",\"authors\":\"S. Singhal, B. Q. Nguyen, R. Redpath, Jimmy Nguyen, Michael Fraenkel\",\"doi\":\"10.1109/HPDC.1997.622363\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Faster networks, faster processors, and standardized protocols have enabled the emergence of interactive applications running over commercial networks such as the Internet. In such applications, multiple users interact with one another by exchanging real-time information such as user position and orientation in a virtual world, live and recorded audio, video, and text. These applications include interactive shopping, team training, virtual meeting rooms, and multi-player games. However, to date, these interactive systems have supported a limited number of information types, offered limited scalability, and have failed to account for a heterogeneous network and processor environment. In this paper, we describe the design and implementation of InVerse, an infrastructure that supports real-time interactive applications on the Internet. InVerse provides a common backplane for disseminating and managing multiple real-time data streams. Within this general-purpose structure, the InVerse system maximizes scalability by implementing a hybrid communications architecture that adapts itself to available network bandwidth, observed network latency, installed network security measures, and available services such as multicast.\",\"PeriodicalId\":243171,\"journal\":{\"name\":\"Proceedings. The Sixth IEEE International Symposium on High Performance Distributed Computing (Cat. No.97TB100183)\",\"volume\":\"22 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1997-08-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. The Sixth IEEE International Symposium on High Performance Distributed Computing (Cat. No.97TB100183)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HPDC.1997.622363\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. The Sixth IEEE International Symposium on High Performance Distributed Computing (Cat. No.97TB100183)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HPDC.1997.622363","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10

摘要

更快的网络、更快的处理器和标准化协议使得在Internet等商业网络上运行的交互式应用程序得以出现。在这样的应用程序中,多个用户通过交换实时信息(如虚拟世界中的用户位置和方向、实时和录制的音频、视频和文本)相互交互。这些应用包括互动购物、团队训练、虚拟会议室和多人游戏。然而,到目前为止,这些交互系统只支持有限数量的信息类型,提供有限的可伸缩性,并且不能考虑异构网络和处理器环境。在本文中,我们描述了逆的设计和实现,逆是一个支持互联网上实时交互应用的基础设施。逆为传播和管理多个实时数据流提供了一个通用背板。在这种通用结构中,逆系统通过实现一种混合通信体系结构来最大限度地提高可伸缩性,该体系结构可以适应可用的网络带宽、观察到的网络延迟、安装的网络安全措施和可用的服务(如多播)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
InVerse: Designing an interactive universe architecture for scalability and extensibility
Faster networks, faster processors, and standardized protocols have enabled the emergence of interactive applications running over commercial networks such as the Internet. In such applications, multiple users interact with one another by exchanging real-time information such as user position and orientation in a virtual world, live and recorded audio, video, and text. These applications include interactive shopping, team training, virtual meeting rooms, and multi-player games. However, to date, these interactive systems have supported a limited number of information types, offered limited scalability, and have failed to account for a heterogeneous network and processor environment. In this paper, we describe the design and implementation of InVerse, an infrastructure that supports real-time interactive applications on the Internet. InVerse provides a common backplane for disseminating and managing multiple real-time data streams. Within this general-purpose structure, the InVerse system maximizes scalability by implementing a hybrid communications architecture that adapts itself to available network bandwidth, observed network latency, installed network security measures, and available services such as multicast.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信