{"title":"三维服装适合实体和软数字化身-初步结果","authors":"Elena Brake, Y. Kyosev, Katerina Rose","doi":"10.25367/cdatp.2022.3.p97-103","DOIUrl":null,"url":null,"abstract":"For a holistic assessment of the interaction between the human body and tight fitted clothing, it is necessary to consider the mechanical properties of the body. Default avatars in CAD software are usually solid and do not take this interaction into account. For this purpose, a solid avatar is converted to a deformable one by using the soft body physics implementation in the simulation program Blender. The fit of a 3D garment on both avatars are compared, which allows a first evaluation of the differences between these approaches.","PeriodicalId":106695,"journal":{"name":"Communications in Development and Assembling of Textile Products","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"3D garment fit on solid and soft digital avatars – preliminary results\",\"authors\":\"Elena Brake, Y. Kyosev, Katerina Rose\",\"doi\":\"10.25367/cdatp.2022.3.p97-103\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"For a holistic assessment of the interaction between the human body and tight fitted clothing, it is necessary to consider the mechanical properties of the body. Default avatars in CAD software are usually solid and do not take this interaction into account. For this purpose, a solid avatar is converted to a deformable one by using the soft body physics implementation in the simulation program Blender. The fit of a 3D garment on both avatars are compared, which allows a first evaluation of the differences between these approaches.\",\"PeriodicalId\":106695,\"journal\":{\"name\":\"Communications in Development and Assembling of Textile Products\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-09-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Communications in Development and Assembling of Textile Products\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.25367/cdatp.2022.3.p97-103\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Communications in Development and Assembling of Textile Products","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.25367/cdatp.2022.3.p97-103","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
3D garment fit on solid and soft digital avatars – preliminary results
For a holistic assessment of the interaction between the human body and tight fitted clothing, it is necessary to consider the mechanical properties of the body. Default avatars in CAD software are usually solid and do not take this interaction into account. For this purpose, a solid avatar is converted to a deformable one by using the soft body physics implementation in the simulation program Blender. The fit of a 3D garment on both avatars are compared, which allows a first evaluation of the differences between these approaches.