在远场增强现实中通过重新映射立体深度来实现标签分离

Stephen D. O'Connell, Magnus Axholt, S. Ellis
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引用次数: 35

摘要

本文提出了一种分离立体透明显示中重叠标签的新技术。本研究研究了远场物体的标记,距离范围为100-120米。在这些距离上,物体之间的立体视差差小于1角分,因此在与相应物体相同距离上渲染的标签看起来就像在显示器的平面层上一样。这种扁平化是由于显示器和人类视觉分辨率的限制。通过将标签重新映射到观察者与被标记物体之间的光路上预先确定的深度层,5个重叠标签可以实现5 - 20 arcmin的层间视差。本研究评估了叠加层的这种深度分离的影响,发现在视觉搜索任务中,与正确注册深度的标签和对象相比,5 arcmin的层间差产生的响应时间显着降低,平均超过20%。值得注意的是,当将层间视差加倍到10 arcmin时,性能并没有提高,令人惊讶的是,当再次将层间视差加倍到20 arcmin时,性能显著下降,近似于没有层间视差的情况。这些结果证实,我们的技术可以用于在远视野中分离重叠标签,而无需传统标签放置算法相关的成本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Label segregation by remapping stereoscopic depth in far-field augmented reality
This paper describes a novel technique for segregating overlapping labels in stereoscopic see-through displays. The present study investigates the labeling of far-field objects, with distances ranging 100-120 m. At these distances the stereoscopic disparity difference between objects is below 1 arcmin, so labels rendered at the same distance as their corresponding objects appear as if on a flat layer in the display. This flattening is due to limitations of both display and human visual resolution. By remapping labels to pre-determined depth layers on the optical path between the observer and the labeled object, an interlayer disparity ranging from 5 to 20 arcmin can be achieved for 5 overlapping labels. The present study evaluates the impact of such depth separation of superimposed layers, and found that a 5 arcmin interlayer disparity yields a significantly lower response time, over 20% on average, in a visual search task compared to correctly registering labels and objects in depth. Notably the performance does not improve when doubling the interlayer disparity to 10 arcmin and, surprisingly, the performance degrades significantly when again doubling the interlayer disparity to 20 arcmin, approximating the performance in situations with no interlayer disparity. These results confirm that our technique can be used to segregate overlapping labels in the far visual field, without the cost associated with traditional label placement algorithms.
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