自适应网格简化,使用距离来集中多个视点的注意力

S. Mata, L. Pastor, A. Rodríguez
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引用次数: 2

摘要

为了在复杂几何图形的绘制中达到质量和性能之间的折衷,多分辨率建模已经被广泛接受。还探索了保留视觉上突出特征的自适应简化技术。然而,外部因素的存在,如灯光或运动,也可能影响视觉注意力。本文的目标是提出一种基于距离变换的技术,该技术允许根据其与关注焦点的接近程度对网格元素进行分类,并利用该信息对网格简化过程中可容忍的近似误差进行加权。在这项工作中所采用的方法是预先计算一组给定视点的图像像素和网格元素之间的对应关系,并对其他视点进行对应估计。目前取得的结果表明,所提出的方法是可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Adaptive mesh simplification using distance to focus of attention for multiple points of view
Multiresolution modelling has been widely accepted as a good approach in order to reach a compromise between quality and performance in the rendering of complex geometries. Adaptive simplification techniques that preserve visually outstanding features have also been explored. However, the presence of external factors, such as lights or movement, may also influence visual attention. The goal of this paper is to present a technique based on Distance Transforms that allows to classify the mesh's elements according to their proximity to the focus of attention, and to make use of this information for weighting the approximation error which will be tolerated during the mesh simplification process. The approach followed in this work precomputes the correspondence between image pixels and mesh's elements for a given set of points of view performing correspondence estimates for other points of view. The results achieved so far show the feasibility of the proposed approach.
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