{"title":"卡通手机游戏功能对消费者使用意向的影响分析--感知娱乐的中介效应","authors":"kou ningning, W. Wenfeng, H. Xingjun","doi":"10.31270/ijame/v08/i05/2019/9","DOIUrl":null,"url":null,"abstract":"In 2018, the number of anime mobile game users continued to grow. Previous scholars mainly focused on the research of the animation mobile game industry, such as the role simulation of products, interaction methods, etc., lacking research on the factors affecting consumer behavior and the mechanism of action. Based on the Technology Acceptance Model (TAM), this paper constructs a theoretical model that affects the intentions of consumers' anime mobile games through product characteristics, experience characteristics and perceived entertainment. The data was obtained through online online questionnaire survey and regression analysis. The empirical results show that the product characteristics and experience characteristics of anime mobile games significantly affect consumers' intentions, and Perceived entertainment plays a mediating role. This paper summarizes and enriches the research of the emerging field of animation mobile games, and further provides commercial advice for the animation mobile game company in terms of audience positioning and market feedback. Keywords: Anime mobile game, Perceived entertainment, Usage intention, TAM.","PeriodicalId":119562,"journal":{"name":"International Journal of Advances in Management and Economics","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Analysis of the Influence of Cartoon Mobile Game Features on Consumers' Usage Intention the Mediating Effect of Perceived Entertainment\",\"authors\":\"kou ningning, W. Wenfeng, H. Xingjun\",\"doi\":\"10.31270/ijame/v08/i05/2019/9\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In 2018, the number of anime mobile game users continued to grow. Previous scholars mainly focused on the research of the animation mobile game industry, such as the role simulation of products, interaction methods, etc., lacking research on the factors affecting consumer behavior and the mechanism of action. Based on the Technology Acceptance Model (TAM), this paper constructs a theoretical model that affects the intentions of consumers' anime mobile games through product characteristics, experience characteristics and perceived entertainment. The data was obtained through online online questionnaire survey and regression analysis. The empirical results show that the product characteristics and experience characteristics of anime mobile games significantly affect consumers' intentions, and Perceived entertainment plays a mediating role. This paper summarizes and enriches the research of the emerging field of animation mobile games, and further provides commercial advice for the animation mobile game company in terms of audience positioning and market feedback. Keywords: Anime mobile game, Perceived entertainment, Usage intention, TAM.\",\"PeriodicalId\":119562,\"journal\":{\"name\":\"International Journal of Advances in Management and Economics\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-09-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Advances in Management and Economics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.31270/ijame/v08/i05/2019/9\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Advances in Management and Economics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31270/ijame/v08/i05/2019/9","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
2018年,动漫手机游戏用户数量持续增长。以往学者对动漫手机游戏产业的研究主要集中在产品的角色模拟、交互方式等方面,缺乏对影响消费者行为的因素和作用机理的研究。本文基于技术接受模型(TAM),构建了通过产品特征、体验特征和感知娱乐性影响消费者动漫手机游戏意向的理论模型。数据通过在线网络问卷调查和回归分析获得。实证结果表明,动漫手机游戏的产品特征和体验特征会显著影响消费者的意向,而感知娱乐性则起中介作用。本文总结并丰富了动漫手机游戏这一新兴领域的研究,并进一步为动漫手机游戏公司在受众定位和市场反馈方面提供了商业建议。关键词动漫手机游戏 感知娱乐性 使用意向 TAM
Analysis of the Influence of Cartoon Mobile Game Features on Consumers' Usage Intention the Mediating Effect of Perceived Entertainment
In 2018, the number of anime mobile game users continued to grow. Previous scholars mainly focused on the research of the animation mobile game industry, such as the role simulation of products, interaction methods, etc., lacking research on the factors affecting consumer behavior and the mechanism of action. Based on the Technology Acceptance Model (TAM), this paper constructs a theoretical model that affects the intentions of consumers' anime mobile games through product characteristics, experience characteristics and perceived entertainment. The data was obtained through online online questionnaire survey and regression analysis. The empirical results show that the product characteristics and experience characteristics of anime mobile games significantly affect consumers' intentions, and Perceived entertainment plays a mediating role. This paper summarizes and enriches the research of the emerging field of animation mobile games, and further provides commercial advice for the animation mobile game company in terms of audience positioning and market feedback. Keywords: Anime mobile game, Perceived entertainment, Usage intention, TAM.