通过数字游戏中的角色识别培养玩家的内在动机

M. Birk, Cheralyn Atkins, Jason T. Bowey, R. Mandryk
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引用次数: 203

摘要

通过交互式应用程序培养内在动机可以增加人们在使用技术时体验到的乐趣,但也可以转化为更多投入的努力。我们认为认同游戏中的角色会增加玩家的内在动机。我们分析了126名参与者玩自定义无尽奔跑游戏的数据,发现相似性识别、具身识别和一厢情愿的识别可以增加自主性、沉浸感、投入的努力、乐趣和积极的影响。我们还表明,更强的认同转化为动机行为,因为玩家在无限奔跑版本中花费的时间是可操作的。对于娱乐和严肃目的的游戏设计来说,这一点很重要,我们将讨论如何通过角色的认同来培养游戏内外的内在动机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fostering Intrinsic Motivation through Avatar Identification in Digital Games
Fostering intrinsic motivation with interactive applications can increase the enjoyment that people experience when using technology, but can also translate into more invested effort. We propose that identifying with an avatar in a game will increase the intrinsic motivation of the player. We analyzed data from 126 participants playing a custom endless runner game and show that similarity identification, embodied identification, and wishful identification increases autonomy, immersion, invested effort, enjoyment, and positive affect. We also show that greater identification translates into motivated behaviour as operationalized by the time that players spent in an unending version of the infinite runner. Important for the design of games for entertainment and serious purposes, we discuss how identification with an avatar can be facilitated to cultivate intrinsic motivation within and beyond games.
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