{"title":"增强现实与如何访问存档媒体艺术一个反事实的媒体艺术展","authors":"E. Reinhuber","doi":"10.1109/VSMM.2014.7136651","DOIUrl":null,"url":null,"abstract":"With an increasing number of site-specific interactive artworks, museums need to question - not only for future generations, but even more importantly, for current audiences - how is it possible to access and preserve archived material. This practice-based research evaluates the possibilities and problems of Augmented Reality as a tool to reactivate archived material with an exemplary investigation at ZKM, Karlsruhe in 2013.","PeriodicalId":170661,"journal":{"name":"2014 International Conference on Virtual Systems & Multimedia (VSMM)","volume":"31 1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Augmented Reality and how to access archived media art a counterfactual media art exhibition\",\"authors\":\"E. Reinhuber\",\"doi\":\"10.1109/VSMM.2014.7136651\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"With an increasing number of site-specific interactive artworks, museums need to question - not only for future generations, but even more importantly, for current audiences - how is it possible to access and preserve archived material. This practice-based research evaluates the possibilities and problems of Augmented Reality as a tool to reactivate archived material with an exemplary investigation at ZKM, Karlsruhe in 2013.\",\"PeriodicalId\":170661,\"journal\":{\"name\":\"2014 International Conference on Virtual Systems & Multimedia (VSMM)\",\"volume\":\"31 1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2014 International Conference on Virtual Systems & Multimedia (VSMM)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VSMM.2014.7136651\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 International Conference on Virtual Systems & Multimedia (VSMM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VSMM.2014.7136651","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Augmented Reality and how to access archived media art a counterfactual media art exhibition
With an increasing number of site-specific interactive artworks, museums need to question - not only for future generations, but even more importantly, for current audiences - how is it possible to access and preserve archived material. This practice-based research evaluates the possibilities and problems of Augmented Reality as a tool to reactivate archived material with an exemplary investigation at ZKM, Karlsruhe in 2013.