进一步说:从感觉和记忆到关于地方的公民讨论

Matthias Korn, Jong-Nam Back
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引用次数: 26

摘要

迄今为止,公民参与系统经常关注审议的纯粹理性方面,没有情感。为了让这个主要是移民和低收入社区的年轻人更有能力,我们设计了一个基于位置的故事讲述和故事体验系统,用于支持网络的移动电话。该系统基于一种新颖的普遍游戏概念,其中故事在几个维度上出现和发展——最值得注意的是我们的设计是地理方面的。该系统是本文的研究工具。通过对通过该系统发表的评论进行定性分析,我们发现(1)记忆、感受和态度是年轻人表达的主要手段,(2)这些个人情绪的表达导致公民讨论,(3)这些讨论扩展到邻近的地理区域。因此,我们主张采用一种定位公民参与系统的方法,以青年的情感为优势,而不是一种非常理性和干燥的审议方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Talking it further: from feelings and memories to civic discussions in and about places
Civic engagement systems to date frequently focus on purely rational aspects of deliberation void of emotions. In order to empower youth in a largely immigrant and lower-income neighborhood, we designed a location-based storytelling and story experiencing system for web-enabled mobile phones. The system is based on a novel concept of pervasive play where stories emerge and develop on several dimensions -- most notably for our design a geographical one. This system functions as a research instrument in this paper. Through a qualitative analysis of the comments made through the system, we find (1) memories, feelings, and attitudes to be prime means of expression for youth, (2) the expression of such personal emotions leading to civic discussions, and (3) such discussions expanding over geographic areas in the neighborhood. Consequently, we argue for an approach to locative civic engagement systems that takes a vantage point in youth's emotions rather than a very rational and dry approach to deliberation.
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