沉浸式技术在建筑教育早期设计阶段的应用——系统回顾

Mohammed Faraj AL-SUWAIDI, Asterios Agkathidis, Adonis Haidar, David A. Lombardi
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引用次数: 0

摘要

摘要:本文综述了沉浸式技术,特别是虚拟现实技术在建筑设计过程各个阶段的应用研究。对9篇研究论文进行了系统的综述和分析。通过使用关键词:“虚拟/增强现实,建筑教育,重力草图,统一和虚拟环境”从两个主要关注数字和计算机辅助设计研究的数据库中筛选出来:计算机辅助建筑设计出版物的累积索引(CuminCAD)和爱思唯尔的摘要和引文数据库(Scopus)。论文的选择是基于研究建筑设计、创造性思维和使用沉浸式技术的教学方法的相关方法进行筛选的。应用于研究论文过滤过程的另一个标准是新工具和重叠的外部软件的探索和集成过程,以帮助用户现有的工作流程。我们的研究结果探讨了沉浸式工具的发展,以突出基于虚拟现实的软件和硬件作为教育和实践领域的创造性开发工具的优缺点。本文还提出了一种新的教学方法,将沉浸式技术融入建筑教育的早期设计阶段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
APPLICATION OF IMMERSIVE TECHNOLOGIES IN THE EARLY DESIGN STAGE IN ARCHITECTURE EDUCATION - A SYSTEMATIC REVIEW
Abstract This paper reviews existing research on the use of immersive technologies, Virtual Reality in particular, in various stages of the architectural design process. Nine research papers were systematically reviewed and analyzed. They were filtered down by using the keywords: ‘Virtual/Augmented Reality, Architectural Education, Gravity Sketch, Unity and Virtual Environments’ from two main databases that focus on digital and computer-aided design research: Cumulative Index about publications in Computer Aided Architectural Design (CuminCAD) and Elsevier's abstract and citation database (Scopus). The selection of papers was filtered down based on relevant approaches which investigate architectural design, creative thinking and teaching methodology using immersive technologies. Another criterion applied to the filtering process of the research papers is the exploration and integration process of new tools and overlapping external software to aid the existing workflow of the user. Our findings explore the evolution of immersive tools to highlight the advantages and disadvantages of virtual reality-based software and hardware, as a creative development tool in the field of education and practice. This paper also proposes a novel teaching methodology that incorporates immersive technologies in the early design phase of architectural education.
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