{"title":"基于骨约束的三维运动捕捉数据处理方法","authors":"Pengyue Dong, Yu Zhang, Zihao Zhang","doi":"10.1109/CCDC52312.2021.9601569","DOIUrl":null,"url":null,"abstract":"In recent years, human 3D motion technology has been widely used in computer games, film production and animation industry. However, the data collected by professional motion capture equipment inevitably has noise and outliers. To solve this problem, this paper proposes a method of 3D motion capture data processing based on bone constraints. Firstly, the original data captured by the equipment is transformed into joint angle sequence by inverse kinematics method; secondly, the discrete joint angles are processed by Gaussian filtering; secondly, the human joint sequence is reconstructed by forward kinematics combined with the characteristics of human skeleton; finally, the experiment shows that the path of the joint point sequence processed by this method is significantly lower than that of the original data. The experimental results verify the feasibility and accuracy of the method.","PeriodicalId":143976,"journal":{"name":"2021 33rd Chinese Control and Decision Conference (CCDC)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-05-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Data processing method of 3D motion capture based on bone constraint\",\"authors\":\"Pengyue Dong, Yu Zhang, Zihao Zhang\",\"doi\":\"10.1109/CCDC52312.2021.9601569\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In recent years, human 3D motion technology has been widely used in computer games, film production and animation industry. However, the data collected by professional motion capture equipment inevitably has noise and outliers. To solve this problem, this paper proposes a method of 3D motion capture data processing based on bone constraints. Firstly, the original data captured by the equipment is transformed into joint angle sequence by inverse kinematics method; secondly, the discrete joint angles are processed by Gaussian filtering; secondly, the human joint sequence is reconstructed by forward kinematics combined with the characteristics of human skeleton; finally, the experiment shows that the path of the joint point sequence processed by this method is significantly lower than that of the original data. The experimental results verify the feasibility and accuracy of the method.\",\"PeriodicalId\":143976,\"journal\":{\"name\":\"2021 33rd Chinese Control and Decision Conference (CCDC)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-05-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 33rd Chinese Control and Decision Conference (CCDC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CCDC52312.2021.9601569\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 33rd Chinese Control and Decision Conference (CCDC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CCDC52312.2021.9601569","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Data processing method of 3D motion capture based on bone constraint
In recent years, human 3D motion technology has been widely used in computer games, film production and animation industry. However, the data collected by professional motion capture equipment inevitably has noise and outliers. To solve this problem, this paper proposes a method of 3D motion capture data processing based on bone constraints. Firstly, the original data captured by the equipment is transformed into joint angle sequence by inverse kinematics method; secondly, the discrete joint angles are processed by Gaussian filtering; secondly, the human joint sequence is reconstructed by forward kinematics combined with the characteristics of human skeleton; finally, the experiment shows that the path of the joint point sequence processed by this method is significantly lower than that of the original data. The experimental results verify the feasibility and accuracy of the method.