基于积分点光源的Cgh计算内存缩减

Ryota Koiso, R. Watanabe, Keisuke Nonaka, Tatsuya Kobayashi
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引用次数: 0

摘要

我们提出了一种新的计算机生成全息图(CGHs)绘制方法,该方法可以实现低内存占用和低计算复杂度。传统的初等全息图(EH)方法虽然实现了平滑的运动视差和较低复杂度的逼真表达式渲染,但占用了大量的内存。这是因为为了重建多视图图像,点光源(pls)必须独立获取和存储。我们的方法通过集成3D坐标非常接近的pls,有效地减少了内存的使用。此外,为了降低这种集成的复杂性,我们的方法在假设EH的PLS损失不会显著影响最终重建图像质量的情况下跳过了一些PLS采集过程。我们的实验结果表明,与EH方法相比,该方法的内存使用量减少了93%,计算时间仅延长了1.2倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Memory Reduction Of Cgh Calculation Based On Integrating Point Light Sources
We propose a novel rendering method for computer-generated holograms (CGHs) which enables low memory usage and low computational complexity. Although the conventional elementary hologram (EH) method realizes smooth motion parallax and rendering for realistic expressions with low complexity, it incurs large memory usage. This is because point light sources (PLSs) must be acquired and stored independently for different perspectives to reconstruct multi-view images. Our method effectively reduces memory usage by integrating PLSs whose 3D coordinates are extremely close to each other. Furthermore, to reduce the complexity of this integration, our method skips some of the PLS acquisition processes under the assumption that the loss of PLSs for the EH does not significantly affect the final reconstructed image quality. Our experimental results show a reduction in memory usage of 93% with a calculation time only 1.2-fold longer than compared with the EH method.
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