改进RTS游戏中行动计划和调度的发展策略

A. A. Branquinho, C. R. Lopes, Thiago F. Naves
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引用次数: 1

摘要

本文描述了在实时战略(RTS)游戏的资源生产中使用部分顺序计划和SLA*来生成和调度操作的技术。RTS游戏有两个重要步骤。在第一步中,应执行一项行动计划以产生资源。在第二步中,在前一步中产生的资源被用于对抗敌人。在这类游戏中,资源生产是取得成功的关键。开发的算法显着减少了make span,即执行实现资源生产目标的操作所需的时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing Strategies for Improving Planning and Scheduling of Actions in RTS Games
This article describes techniques developed for generating and scheduling actions using partial order planning and SLA* in the production of resources for Real-time Strategy (RTS) Games. RTS games are characterized by two important steps. In the first step a plan of action should be carried out to produce resources. In the second step, the resources produced in the former step are employed in battles against the enemy. Resource production is vital to succeed in this sort of game. The developed algorithms significantly decrease the make span, which is the time required for execution of the actions that achieve the goal for resource production.
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