程序性毛发生成

V. Cassol, Fernando P. Marson, S. Musse
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引用次数: 5

摘要

本文介绍了一种卡通动画人物毛发生成技术。这项工作的主要目标是提供一种程序生成技术,足够强大,以创建不同类型的头发。我们提出了一个参数模型,可以通过参数变化产生多样性的结果。该模型分为三个步骤:首先,生成链,然后将它们定位在字符的头部。最后,第三步负责提供卡通渲染,包括卡通阴影中的常见特征,如黑色边缘和纯色。对所得结果的目视检查表明,生成的毛发在视觉方面与预期一致。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Procedural Hair Generation
This paper presents a hair generation technique for cartoon and Anime characters. The main goal of this work is to provide a procedural generation technique, robust enough in order to create different types of hairs. We propose a parametric model that can produce diversity of obtained results through parameters variation. The model is organized in three steps: firstly, the strands generation, followed by positioning them in the head of the characters. Finally, the third step is responsible for providing cartoon rendering, including common characteristics in cartoon shading, as the black edges and solid colors. Visual inspection of obtained results indicate that generated hairs are coherent with expected in terms of visual aspects.
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