一种方法来创建飘扬的头发动画,可以重现动画师的技术

Naoaki Kataoka, Tomokazu Ishikawa, I. Matsuda
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引用次数: 0

摘要

我们提出了一种基于动画师技术的方法来为风中飘动的物体(如头发和旗帜)创建动画。作为初步研究,我们分析了手绘动画中飘动的物体是如何表达的,并证实了这是一种专业动画师常用的传统技术。以头发为例,头发的尖端经常被移动成8字形,剩下的头发束就像这种运动引起的波浪一样沿着头发传播。基于这一观察,我们开发了一个系统,以数字方式再现这一技术。在该系统中,用户绘制头发骨骼上几个控制点的轨迹,并将其运动传播到整个头发束,以表示波浪行为。在此过程中,用户可以交互调节摆动速度和波传播延迟两个参数。作为系统评估,我们进行了一个用户测试,其中几个受试者使用我们的系统复制了一个示例动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Method to Create Fluttering Hair Animations That Can Reproduce Animator’s Techniques
We propose a method based on an animator’s technique to create an animation for fluttering objects in the wind such as hair and flag. As a preliminary study, we analyzed how the fluttering objects were expressed in the hand-drawn animations, and confirmed that there is a traditional technique commonly used by professional animators. In the case of hair, for example, the tip of the hair is often moved in the shape of a figure eight, and the remaining hair bundle is animated as if a wave caused by this movement is propagating along the hair. Based on this observation, we developed a system to reproduce this technique digitally. In this system, trajectories of a few control points on a hair bone are sketched by a user, and their motion are propagated to the whole hair bundle to represent the waving behavior. In this process, user can interactively adjust two parameters on swing speed and wave propagation delay. As system evaluation, we conducted a user test in which a sample animation was reproduced by several subjects using our system.
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