物理-虚拟桌:探索虚拟人的物理影响对社会互动的影响

Myungho Lee, Nahal Norouzi, G. Bruder, P. Wisniewski, G. Welch
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引用次数: 27

摘要

在本文中,我们研究了虚拟人(VH)在增强现实(AR)中面对面互动背景下的物理影响。在我们的研究中,参与者玩了一个带有VH的桌面游戏,在这个游戏中,每个玩家轮流移动自己的代币,沿着共享桌子上的指定位置移动。我们比较了以下两种情况:虚拟条件下的VH移动一个只能通过AR眼镜看到的虚拟令牌,而物理条件下的VH与参与者一样移动一个物理令牌;因此,即使在AR眼镜的外围也能看到VH的标记。针对物理条件,我们在桌子下面设计了一个致动器系统。执行器移动桌子下面的磁铁,然后将VH的物理令牌移动到桌子表面。我们的研究结果表明,与虚拟条件下的VH相比,参与者在物理条件下对VH的共存在感更高,并且参与者将VH评估为更物理的实体。当参与者将VH移动物体的能力归因于现实世界中的其他元素时,我们进一步观察了移情效应。此外,VH的身体影响改善了参与者对VH的整体体验。我们讨论了研究结果的潜在解释以及对未来共享AR桌面设置的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The physical-virtual table: exploring the effects of a virtual human's physical influence on social interaction
In this paper, we investigate the effects of the physical influence of a virtual human (VH) in the context of face-to-face interaction in augmented reality (AR). In our study, participants played a tabletop game with a VH, in which each player takes a turn and moves their own token along the designated spots on the shared table. We compared two conditions as follows: the VH in the virtual condition moves a virtual token that can only be seen through AR glasses, while the VH in the physical condition moves a physical token as the participants do; therefore the VH's token can be seen even in the periphery of the AR glasses. For the physical condition, we designed an actuator system underneath the table. The actuator moves a magnet under the table which then moves the VH's physical token over the surface of the table. Our results indicate that participants felt higher co-presence with the VH in the physical condition, and participants assessed the VH as a more physical entity compared to the VH in the virtual condition. We further observed transference effects when participants attributed the VH's ability to move physical objects to other elements in the real world. Also, the VH's physical influence improved participants' overall experience with the VH. We discuss potential explanations for the findings and implications for future shared AR tabletop setups.
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