基于启发式的手机游戏可用性评估方法

Raheel Shehzad Robson, Nosheen Sabahat
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引用次数: 4

摘要

手机游戏的日益普及引起了学术界和工业界的广泛关注。游戏市场已经发展到对世界经济产生重大影响的程度。影响游戏质量的问题有很多,但游戏可用性是游戏设计师面临的主要问题之一。启发式评价是一种非常流行的评价方法。但缺乏验证削弱了启发式的有效性和信心。本文主要讨论手机游戏的可用性问题。我们进行了一项调查,直接从游戏玩家那里找出游戏中的可用性问题。这项调查涵盖了一种主要的游戏类型。经过识别和分析,我们提出了一套新的启发式方法来提高手机游戏的可用性。我们也将这些启发式方法作为重新设计游戏的指导方针。玩家对重新设计的游戏进行了评估,以验证我们新提出的启发式方法。通过验证启发式,我们当然可以提高可用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Heuristic Based Approach for Usability Evaluation of Mobile Games
The increasing popularity of mobile games has grasped the attention in both academia and industry. The game market has evolved to the extent that it has great impact in the economy of the worlds. As there are multiple areas of issues that affect the game quality, but game usability is one of the major problems that game designers are facing. Heuristic evaluation has been very popular method. But the lack of validation has weakened the effectiveness and confidence in the heuristics. This paper focuses on the issues related to usability of the mobile games. A survey was conducted to identify the issues of usability in a game directly from the game players. This survey covered one major genre of games. After identification and analysis, we proposed a new set of heuristics to enhance the usability of mobile games. We have also used these heuristics as guidelines to redesign a game. And the redesigned game has been evaluated by the players to validate our newly proposed heuristics. By validation of heuristics we can certainly increase the usability.
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