为短信游戏提供IM跨平台游戏引擎

V. T. Sarinho, Gabriel S. de Azevedo, Filipe M. B. Boaventura
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引用次数: 0

摘要

现在有几种类型的短信(TM)游戏。他们探索了不同类型的游戏类型、类别和平台,如短消息服务(SMS)竞赛和基于即时通讯(IM)机器人的文本冒险。本文介绍了imine,一个能够在不同的IM平台上提供TM游戏的游戏引擎。它在多个IM平台的配置游戏循环中实现游戏引擎例程,能够通过执行预定义的游戏功能来表示TM游戏状态和逻辑。作为验证过程,开发了IM游戏,根据TM和IM的限制,展示了imagine提供游戏机制和动态方面的能力。因此,为IM游戏提供了一个基础,组织了TM游戏状态和逻辑的定义,使游戏开发者能够关注游戏的核心实现,而不是IM的传输过程或TM的交互限制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Providing an IM Cross-Platform Game Engine for Text-Messaging Games
Several types of Text Messaging (TM) games are available today. They explored different types of games genres, categories and platforms, such as Short Messaging Service (SMS) competitions and text-based adventures on Instant Messaging (IM) bots. This paper presents IMgine, a game engine able to provide TM games across distinct IM platforms. It implements game engine routines in a configured game loop for multiple IM platforms, capable of representing TM game states and logic by the execution of predefined game functions. As validation process, IM games were developed to show the IMgine capability of providing game mechanics and dynamics aspects according to TM and IM restrictions. As a result, a foundation for IM games that organizes the definition of TM game states and logic is provided, allowing game developers to be concerned with the game core implementation instead of IM transmission process or TM interaction limits.
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