水下考古遗址的虚拟探索:混合现实环境中的可视化与交互

Mahmoud Haydar, Madjid Maidi, D. Roussel, M. Mallem, P. Drap, Kim Bale, P. Chapman
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引用次数: 21

摘要

本文描述了维纳斯欧洲项目(水下遗址的虚拟探索,http://www.venus-project.eu)在摄影测量和混合现实方面的持续发展。该项目的主要目标是为考古学家和公众提供虚拟和增强现实工具,用于探索和研究潜水员无法到达的深海考古遗址。这些遗址必须在环境(海底)和内容(文物)方面进行重建,通过对真实遗址进行测深和摄影测量,并在地理定位图像之间进行匹配点。使用混合现实技术背后的基本想法是为考古学家和公众提供关于重建考古遗址的新见解,允许考古学家直接从虚拟遗址中进行研究,并允许公众沉浸式地探索遗址的现实重建。这两种活动都基于相同的VR引擎,但它们呈现信息的方式却截然不同。一般的公共活动强调重建的视觉和听觉真实性,而考古学家活动强调功能方面,侧重于货物研究而不是现实主义,这导致了两个平行VR演示的发展。本文将重点关注重建过程中开发的几个关键点,以及VR演示(考古和一般公众)问题。第一个发展的重点是通过摄影测量获得的海底点的密实化,以获得高质量的地形再现。第二点涉及为考古学家设计的虚拟和增强现实(VR/AR)演示器的开发,以利用摄影测量重建的结果。第三点是为公众开发VR演示器,旨在通过重现从船上到海底的潜水过程,提高人们对发现的文物和发现过程的认识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Exploration of Underwater Archaeological Sites: Visualization and Interaction in Mixed Reality Environments
This paper describes the ongoing developments in Photogrammetry and Mixed Reality for the Venus European project (Virtual ExploratioN of Underwater Sites, http://www.venus-project.eu). The main goal of the project is to provide archaeologists and the general public with virtual and augmented reality tools for exploring and studying deep underwater archaeological sites out of reach of divers. These sites have to be reconstructed in terms of environment (seabed) and content (artifacts) by performing bathymetric and photogrammetric surveys on the real site and matching points between geolocalized pictures. The base idea behind using Mixed Reality techniques is to offer archaeologists and general public new insights on the reconstructed archaeological sites allowing archaeologists to study directly from within the virtual site and allowing the general public to immersively explore a realistic reconstruction of the sites. Both activities are based on the same VR engine but drastically differ in the way they present information. General public activities emphasize the visually and auditory realistic aspect of the reconstruction while archaeologists activities emphasize functional aspects focused on the cargo study rather than realism which leads to the development of two parallel VR demonstrators. This paper will focus on several key points developed for the reconstruction process as well as both VR demonstrators (archaeological and general public) issues. The first developed key point concerns the densification of seabed points obtained through photogrammetry in order to obtain high quality terrain reproduction. The second point concerns the development of the Virtual and Augmented Reality (VR/AR) demonstrators for archaeologists designed to exploit the results of the photogrammetric reconstruction. And the third point concerns the development of the VR demonstrator for general public aimed at creating awareness of both the artifacts that were found and of the process with which they were discovered by recreating the dive process from ship to seabed.
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