{"title":"基于误差模型分析的手指逆运动学在虚拟环境中的手势导航","authors":"A. El-Sawah, N. Georganas, E. Petriu","doi":"10.1109/HAVE.2006.283786","DOIUrl":null,"url":null,"abstract":"In this paper we provide a new method for solving the hand fingers inverse kinematics problem. Given the finger's end-effector position with respect to the finger's metacarpal joint, the finger's four degrees of freedom joint angles are uniquely solved directly without iterations. The solution of a closely related, simpler inverse kinematics problem is used as a rough estimate of the finger's MCP and abduction angles. The error model of the estimate is used to correct the prediction. The error analysis is done a priori and is used directly in real-time. The method provides accurate results and is computationally efficient","PeriodicalId":365320,"journal":{"name":"2006 IEEE International Workshop on Haptic Audio Visual Environments and their Applications (HAVE 2006)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":"{\"title\":\"Finger inverse kinematics using error model analysis for gesture enabled navigation in virtual environments\",\"authors\":\"A. El-Sawah, N. Georganas, E. Petriu\",\"doi\":\"10.1109/HAVE.2006.283786\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we provide a new method for solving the hand fingers inverse kinematics problem. Given the finger's end-effector position with respect to the finger's metacarpal joint, the finger's four degrees of freedom joint angles are uniquely solved directly without iterations. The solution of a closely related, simpler inverse kinematics problem is used as a rough estimate of the finger's MCP and abduction angles. The error model of the estimate is used to correct the prediction. The error analysis is done a priori and is used directly in real-time. The method provides accurate results and is computationally efficient\",\"PeriodicalId\":365320,\"journal\":{\"name\":\"2006 IEEE International Workshop on Haptic Audio Visual Environments and their Applications (HAVE 2006)\",\"volume\":\"16 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"11\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2006 IEEE International Workshop on Haptic Audio Visual Environments and their Applications (HAVE 2006)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HAVE.2006.283786\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2006 IEEE International Workshop on Haptic Audio Visual Environments and their Applications (HAVE 2006)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HAVE.2006.283786","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Finger inverse kinematics using error model analysis for gesture enabled navigation in virtual environments
In this paper we provide a new method for solving the hand fingers inverse kinematics problem. Given the finger's end-effector position with respect to the finger's metacarpal joint, the finger's four degrees of freedom joint angles are uniquely solved directly without iterations. The solution of a closely related, simpler inverse kinematics problem is used as a rough estimate of the finger's MCP and abduction angles. The error model of the estimate is used to correct the prediction. The error analysis is done a priori and is used directly in real-time. The method provides accurate results and is computationally efficient