车载服务中后座乘客的行为推理

Jingo Adachi, Hiroshi Tsukahara, N. Mizuno, Akira Yoshizawa
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引用次数: 0

摘要

为了满足后座乘客服务对安全性、可用性、舒适性和娱乐性的需求,我们推出了世界上第一个面向后座乘客的骨架运动数据集(SVRP),该数据集公开了22种不同的后座乘客动作†。该数据集通过具有cr - gcn[10]的神经网络进行训练和测试,用于动作推理。结果表明,通过滑动4秒观测窗口,对25个关节的二维骨架精度为78.3%,对32个关节的三维骨架精度为80.2%。我们还发现,较长的观测窗口对于稳定的推断至关重要,而时间帧分辨率可以降低到每秒5帧以进行轻量级计算,而精度不会下降太多。通过提出的热图相关方法,还可以以相同的精度将骨骼关节的数量从25个点减少到10个点,这主要是上半身的部分。†SVRP数据集可在web上的会议https://github.com/DensoITLab/pvi
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Action Inference of Rear Seat Passenger for In-Vehicle Service
In order to meet the demand for safety, usability, comfortability, and entertainment for rear seat passenger service, we introduce Skeleton motion dataset of Vehicle Rear seat Passenger (SVRP) which is a world first skeleton motion dataset for rear seat passenger with 22 different actions publicly available†. The dataset was trained and tested by a neural network with CTR-GCN [10] for action inference. The result shows the accuracy is 78.3 percent for 25 joint 2D skeleton and 80.2 percent for 32 joint 3D skeleton by sliding 4 second observation window. We also found that a longer observation window is crucial for a stable inference while time frame resolution can be reduced to 5 frames per second for lightweight computation without much accuracy drop. The number of skeleton joints can be also reduced with same accuracy from 25 points to 10 points, which is a mostly upper body part, by a proposed heatmap correlation method.†SVRP dataset available at conference on web https://github.com/DensoITLab/pvi
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