基于批判性和创造性技能的高中物理互动学习媒体的开发

Puti Zafirah Maharani Sastra, F. R. Rahim, S. Sari
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引用次数: 1

摘要

科学技术在学校教育中不断发展,对学习过程提出了要求和改进。在21世纪,学生需要批判性和创造性思维能力。因此,开发互动式学习媒体可以使学生更加积极主动,提高学生的批判性思维和创造性思维能力。互动学习媒体的开发旨在基于有效和实用的圆周运动材料,创造基于批判性和创造性思维技能的互动学习媒体。本研究采用ADDIE模型,该模型包括五个阶段:分析、设计、开发、实施和评估。通过验证检验,开发的互动学习媒体获得了0.78的结果,类别合理有效。验证结果表明,交互式学习媒体目前还不有效,需要根据验证者的建议进行修改,使产品更有效。修改后,产品被宣布可用。对巴东高中物理教师进行的实用性测试结果达到91%,表明交互式学习媒体的使用是实用的。基于验证性测试和实用性测试的结果表明,基于批判性和创造性思维技能的互动学习媒体在圆周运动材料中是有效的和实用的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of Critical and Creative Skills-Based Interactive Learning Media for High School Physics Learning
Science and technology, which continue to experience development in education at the school level, raise demands and improvements in the learning process. In the 21st century, critical and creative thinking skills are needed for students. Therefore, interactive learning media are developed to make students more active and can make improvements to students' critical and creative thinking skills. The development of interactive learning media aims to create interactive learning media based on critical and creative thinking skills on valid and practical circular motion material. This study used the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The validation test resulted in the developed interactive learning media obtained a result of 0.78 with a reasonably valid category. The validation results showed that the interactive learning media was not yet valid, so it needed to be revised based on the validator's suggestions to make the product more valid. After revision, the product was declared usable. The results of the practicality test conducted on high school physics teachers in Padang obtained 91% results, indicating that interactive learning media is practical to use. Based on the results of the validation test and practicality test, interactive learning media based on critical and creative thinking skills in circular motion material is declared valid and practical.
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